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Old Sep 17, 2006, 08:16 AM // 08:16   #1
Ascalonian Squire
 
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Default w/n build - anything missing?

axe-16
str-10
death-10

eviscerate
axe rake
executioners strike
soul feast
plague touch
sprint
warriors cunning
berserkers stance

i've been using this in the AB's and i love it so far. is this pretty much a solid build? any suggestions?
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Old Sep 17, 2006, 10:39 AM // 10:39   #2
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No Frenzy, Soul Feast?, Warrior's Cunning?, Berserker's Stance?
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Old Sep 17, 2006, 10:43 AM // 10:43   #3
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why the red engine gored engine run warriors cunning?
same question on bersekers stance. You're much better off with frenzy+sprint/rush because:
-Warrior's cunning just sucks. I mean, it has a 60sec recharge....
-You can keep frenzy up permanently, as opposed to bersekers.
-You can cancel frenzy with sprint/rush if you're under attack or when people are kiting you, which they always will if they're anything above total noobs.
-you can fill the remaining slot with endure pain, which will save your life a lot
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Old Sep 17, 2006, 11:03 AM // 11:03   #4
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I forgot about Healing Signet, by the way.
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Old Sep 17, 2006, 02:29 PM // 14:29   #5
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You should take out soul feast so you woulnd't need anything in death magic, then maybe get put some in tactics for heal sig. WC and Berserker's both suck because of their long recharges.
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Old Sep 17, 2006, 03:11 PM // 15:11   #6
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Actually for AB(=LOTS of corpses) I like the soul feast. That doesn't undo the fact that WC and bersekers suck.
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Old Sep 17, 2006, 04:03 PM // 16:03   #7
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yeah - in AB's i never want for a heal - corpses everywhere - and i get 210 a pop with soul feast.

i didn't take fenzy cause i didn't like the idea of umm, what is it, like 50% more damage... is that right? doesn't that just hurt the crap outta ya? (really asking cause i haven't tried it and it sure seems like it would)

and, the warriors cunning use rarely, but it seems to surpirse a few people trying to evade me.

i don't think i would run this build in a GvG or arena setting at all... *thinking*... no, i do't think i would. this is an AB build, i think...

i just can't imagine using frenzy (i take +50% damage) and healing signant (my armor drops by 40 for 2 to 3 seconds) - but if you all say it will work, i'll give it a try.
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Old Sep 17, 2006, 04:12 PM // 16:12   #8
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Oh god no, don't use them both together :S
Use frenzy, if you find yourself being attacked then cancel frenzy with rush/sprint.
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Old Sep 17, 2006, 04:14 PM // 16:14   #9
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Quote:
Originally Posted by master_of_puppets
You should take out soul feast so you woulnd't need anything in death magic, then maybe get put some in tactics for heal sig. WC and Berserker's both suck because of their long recharges.
so - then - why would i have a secondary? just for the plague touch? wow - woulda been better of as a mesmer secondary if i wanted to go that route, wouldn't i?

let me ask this: why is it that, when i started off as a tactics warrior using heal signant, i posted around a bit talking about how it seemed like when i NEEDED to heal (usually when i'm around 125 to 175 health) it's because i'm under heavy fire... exactally the time you don't want your armor to drop by 40 for 2 seconds... and the people who responded said "healing signant sucks. you should get a secondary to heal with".

i'm going to try it both ways - someone (expert w/n, please) put up the exact build you would use for an axe nec ad i will use it for a few hours... thn i'll use mine again and post back here what i find out. i won't be able to test it in the arena, tho - doing AB's only for now!

in AB's i can stand toe-to-toe with a w/mo and usually win (i know i know - it won't work in the arena like in AB's) - especially if some random other foe has put a few conditions on me - inevitably they try to evade or block and i just wit my warriors cunning. 10 seconds of that and they are dead...

*waits for perfect build*
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Old Sep 17, 2006, 04:43 PM // 16:43   #10
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Quote:
Originally Posted by Glenn Beck
so - then - why would i have a secondary? just for the plague touch? wow - woulda been better of as a mesmer secondary if i wanted to go that route, wouldn't i?

let me ask this: why is it that, when i started off as a tactics warrior using heal signant, i posted around a bit talking about how it seemed like when i NEEDED to heal (usually when i'm around 125 to 175 health) it's because i'm under heavy fire... exactally the time you don't want your armor to drop by 40 for 2 seconds... and the people who responded said "healing signant sucks. you should get a secondary to heal with".

i'm going to try it both ways - someone (expert w/n, please) put up the exact build you would use for an axe nec ad i will use it for a few hours... thn i'll use mine again and post back here what i find out. i won't be able to test it in the arena, tho - doing AB's only for now!

in AB's i can stand toe-to-toe with a w/mo and usually win (i know i know - it won't work in the arena like in AB's) - especially if some random other foe has put a few conditions on me - inevitably they try to evade or block and i just wit my warriors cunning. 10 seconds of that and they are dead...

*waits for perfect build*
I'm sorry, you play with crappy people.
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Old Sep 17, 2006, 06:19 PM // 18:19   #11
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Quote:
Originally Posted by LightningHell
I'm sorry, you play with crappy people.
Agreed.
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Old Sep 18, 2006, 02:17 AM // 02:17   #12
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I play warrior as my primary profession, and have been playing the game since beta (though not as a warrior back then). Healing Signet is a very solid heal. Your issue would seem to be that you want to use it when you're down to about 1/4 life. depending on your situation, you almost always want to use it way before that, no later I'd say than when you hit 2/3 hp.

here's my suggestion for your build.

1. Drop Berserkers stance for Frenzy. Be carful of your Frenzy use, don't have it on you when you are under attack (use sprint/rush to cancel it)

2. Drop Soul Feast for Healing Signet. Reallocate your points from Death Magic into Tactics.

3. Drop Warriors Cunning for Bonnetti's Defense or Endure Pain. Either of these will give you alot more survivability.
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Old Sep 18, 2006, 02:56 AM // 02:56   #13
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to tell you the truth, there is every build under the sun being ran in AB. if you really dont want to change your build that much because your comfortable with it then i would just sub out Berserkers Stance for flurry/frenzy. i reccomend flurry since you cant solo shrines as easily with frenzy (matter of fact, you really CANT solo shrines with frenzy unless its the mesmer... but then again who cant solo the mesmer shrine).

Now, your build isnt the best build out there but by reading what you said it serves its purpose and adding flurry/frenzy for berserkers would help alot.

If you wanted a whole build revamp then i would suggest taking out all the necro skills except for plague touch (for the sake of keeping it W/N and still usefull) and then all you need are a speed boost, attack skills, and heal sig.
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Old Sep 18, 2006, 03:26 PM // 15:26   #14
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Looking at that build, for pvp presumably, I see you don't know warrior basics, which is good cause you'll have something unpredictable, but horrible since it's proven to be worse than the cookie cutter rules...

What are they for a warrior? Simple Really:

16 in weapon - you got that, no prob

IAS and speed buff - you got them, but Frenzy owns pvp, hands down. You do NOT need a snare if you have a speed buff, it's redundant, drop Rake...

An Interrupt - nothing like Disrupting Chop to ruin a monk's spamming heal day... skill-locks > standard interrupt always for me.

'safe' Self - Heal > I haven't been in many AB's but for me, I find Plague Touch to be the best Self-Heal on any W/N. It's an offensive + defensive skill in one, exactly what a blind/weakened/crippled warrior needs... Instead of Healing Sig, I'd think of something else...

AB doesn't need res sig, oh well...

Stance killer - no point in warrior's cunning with such stupidly long recharge, Wild Blow with Axe is a VERY nasty way to end an adrenaline spike.

For the standard executioner: it's Disrupting Chop, Eviscerate, Exe. Strike, Wild Blow. Those 4 hits will bring a fully healed caster to about 40% hp in 4 seconds...

The good? These skills I mentioned will always be the best a warrior can bring, there are no better skills, proven in game and by mechanic...

The bad? Since they're the best, nobody will bring anything different, ah well...



So in essence, as an axe user, you HAVE to bring these skills to call yourself, "Great":

Disrupting Chop, Eviscerate, Executioner's Strike, Wild Blow, Frenzy, Sprint

Yes, 6 of your skills have been determined by the game's mechanic to always be on your PvP bar at all times to call yourself useful...

Sorry, but that's the case...
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Old Sep 18, 2006, 09:08 PM // 21:08   #15
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Quote:
Originally Posted by Osi Ri S
to tell you the truth, there is every build under the sun being ran in AB. if you really dont want to change your build that much because your comfortable with it then i would just sub out Berserkers Stance for flurry/frenzy. i reccomend flurry since you cant solo shrines as easily with frenzy (matter of fact, you really CANT solo shrines with frenzy unless its the mesmer... but then again who cant solo the mesmer shrine).

Now, your build isnt the best build out there but by reading what you said it serves its purpose and adding flurry/frenzy for berserkers would help alot.

If you wanted a whole build revamp then i would suggest taking out all the necro skills except for plague touch (for the sake of keeping it W/N and still usefull) and then all you need are a speed boost, attack skills, and heal sig.
so... are we saying that the idea of a w/n is a bad idea to begin with? i mean, other than plague touch?

---------------------

also, as far as frenzy goes, i'm ALWAYS under attack. at least it seems that way... i mean, no matter what, i've got someone whacking on me (in AB's). some are VERY good... some are VERY bad... (other day i dropped an ele in about 4 seconds - then turned around to kill an assassin. when he outran me i gave up... he teleported and stomped a mudhole in me :P )

anyway, thinking about AB's - i can't think of a "safe" time to use either frenzy or heal signant. i mean - i am ALWAYS being attacked.
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Old Sep 18, 2006, 09:24 PM // 21:24   #16
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When I go W/N, necro is there for plague touch and only plague touch. Conditions are just too common in PvP, and plague touch is extremely efficient for what it does.

You can solo monk and mesmer shrines with frenzy, but other than that (unless NPC agro on someone other than you), you'll be using it on people. And even though AB is all about capping, you do need to fight people now and then. Also you can typically frenzy when some of the NPCs have already been killed (e.g. 1 ranger at the shrine is dead, and of the two remaining, one is at half health).

There are plenty of safe times to use healing signet. Don't do it near eles obviously (or when a ranger is clearly going to distracting shot you in the face), but mesmers and necros will typically be degenning you, which is really not that scary -- you can pretty easily keep up with hex degen with just healing signet, and the condition based degen you can just plague touch off. If for some reason you end up fighting another warrior (not the best use of your time, but sometimes you need to) you can heal sig while he heal sigs.

Sometimes if I'm under heavy damage (from either PCs or NPCs) I sprint off and heal sig in safety. The shrine NPCs won't follow you far.

While axe is good, if I'm on a decent team that sticks together, I prefer to go swords, bring Charge! and go W/N, as the mobility realls helps for capping, and you still have a high non-elite damage chain (Sever/Gash/Final Thrust).

Last edited by Gigashadow; Sep 18, 2006 at 09:28 PM // 21:28..
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Old Sep 20, 2006, 01:54 PM // 13:54   #17
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There was one thing I almost forgot to mention but it was great advice given me a loong time ago...

Rend Enchantments [if you got factions, Gaze of Contempt] makes for an excellent PvP skill to bust through people who cower behind enchantments in the hopes of surviving your Eviscerate combo...

Don't need much in curses either to make it count [I'd bring no less than 3 curses to make it work...
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Old Sep 21, 2006, 07:27 PM // 19:27   #18
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i tried out the build with frenzy and heal signant like you all said. it worked better than i thought, but, in reality, no better than the other way.

sure, you can activate frenzy whenever you want, but you have to be very selective and often cancle it shortly after you activeat it...

then the healing sig only heals for 120 or a little more, while the necro spell i was using healed for 210 to 230 and recharged just as fast... disadvantage was the energy cost.

added defensive stance in there and it helped a bit.

all said, for use in AB's, i call them equal - both have advantages and disadvantages. in GvG, i would go with the tactics build, most likely.
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Old Sep 21, 2006, 07:51 PM // 19:51   #19
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Couple more points.

@Yukito Kunisaki
Disrupting Chop isn't an end all warrior skill (though the other skills you listed basicly are) There are a few other things that can go there (Bulls Strike, Protectors Strike, Distracting Blow) and the same thing goes for Wild Blow (Though I can definatly see an increased need for it in AB) Rush can also sub in for Sprint (Though again not the best choice for AB)

IMO Gaze of Contempt is too expensive, and Rend has too long a cast, and recharge.

@Glenn Beck
Glad to see you like it. I'm gonna have to come in and say that I prefer Bonetti's Defense over any other stance, give it a try.
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